- new soundtrack by Simone Bernacchia!
- enemy projectile not moving if he is not on-screen
- bring back to classic stage selection
- bring back castle stages intro
- dash shadow effect
- ANDROID: fix crash in boss credits
- font outline
- new door object for middle-stage bosses
- new graphic for stage-boss teleporter
- show commands (< > ENTER, etc) on manual' bottom
- fix for manual to show 1's bosses
- In memorian to Ivan Fiedoruk
- New stage select screen
- Added Translation for cutscenes
- Use teleporter-platform for entering boss' rooms
- Fixes:
# unicode text with progressive draw
# better teleporter y-position handling that was used inconsistent scale
New graphics for spinner enemiesPull effect for projectilesRetry when loading an image file failsNew sound and music test in config/extras menuNew slash type for projectileDefault attack for Kitty is a Cat Slash
- fix for enemies hitbox/hitarea- fix for teleport-in getting locked for not resetting to stand- new shield graphics by Boberatu
Change log in: http://rockbot.upperland.net/?p=1286
Lots of bug fixes and improvements. Check changelog here:http://rockbot.upperland.net/?p=1268
Fixes object timers that make lasers impossible to pass through in castle #1.Fixes teleport y-position that made player get into incorrect position on castle #5.Fix #45: Beta can dash past leftmost screen sideFix #48: BlueShield enemy takes frontal damageFix #49: Robot goes behind the save computerFix #51: Infoway: turret/cannon is too highFix #52: Infoway: pop-up enemies on stairs are displaced
- new sprites for teleport, damage and death- improved text and translations- move faster on ladders- fix animations stopping- fix fg-layer transition- objects and enemies check easy/hard difficulty terrain- can go back from save-slot selection- save cursor position in config
After beating castle stage, increase number is stage selectorDisable languages other than english and portuguese in configFinish pt-BR translation dialogsAdjust damage from weapons.Remove stars animation due to the new visual identitySave cursor position in main menuRestore progressive text for introIf player has double-shot, arms-armor must shot same number as normalReady message is not centeredUse the weapon name in arms armor dialog.
- [performance] change map objects and enemies to a self-contained list- add difficulty to object and enemies placing, so you can add enemies that will appear only in hard-mode- missing d-pad and A buttons on stage select screen- fix controller button configuration- intro text leaving a bit uncleared on the right side- must clear text on the stage-select screen, when changing stages- add Andrew Przelucki to credits
This release updates the engine up to version 2 features. Highlights are:- new stage selection- new boss intro- better config for android touch controls- auto-charge and show fps config- experimental cloud save and achievements- fixes for spawn-npc- multiple save support- fix for enemies teleporting to out of screenSend issues to bugs@upperland.net
- fix ending not showing player walking- add Mega CartMan to credits (sorry I forgot)- fix flying-type bosses moving to the ground on presentation; it should stop half-height of the screen